Pro Android 3 [Paperback] review


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Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs.

Using the code-heavy tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You’ll explore and use the Android APIs, including those for media, sensors, and long-running services. And you’ll check out what’s new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.

What you’ll learn
How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard
How to design and implement irresistible user interfaces for touch screens with Views and layouts
How to populate your application with data from data sources, using Content Providers
How Android works on the inside, so you better understand how to design great mobile apps
How to create 3D graphics with OpenGL and custom components
How to build multimedia apps using Android’s Media APIs
How to use Android’s location-based services, network-based services, and security
How to use new Android 3.0 features, such as fragments and the ActionBar
Who this book is for
This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.

Table of Contents
Introducing the Android Computing Platform
Setting up your Development Environment
Understanding Resources
Understanding Content Providers
Understanding Intents
Building User Interfaces and Using Controls
Adding Menus
Implementing Dialogs
Working with Preferences and Saving State
Security and Permissions
Working with Services
Exploring Packages, Processes, and Library Projects
Exploring Processes, Components, Threads, and Handlers
Exploring Broadcast Receivers and Long Running Services
Exploring the Alarm Manager
Unveiling 2D Animation
Exploring Maps and Location Services
Using the Telephony APIs
Understanding the Media Frameworks
Programming 3D Graphics with OpenGL
Exploring Live Folders
Home Screen Widgets and Live Wallpaper
Android Search
Exploring Text to Speech and the Google Translate API
Touchscreens
Using Sensors
Understanding the Contact API
Deploying your Application: Android Market and Beyond
Fragments
Action Bar
Selected Topics in Android 3.0






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